![]() ![]() Every 2nd level up also unlocks a skill point to help further boost the potential of your characters. Each level up gives players 10 stat points they can place into different areas of their characters to improve them. The RPG elements to the game were enjoyable enough and easy to get the hang of. My character isn’t the most scientific but thanks to keeping a certain squadmate with me I get a nice buff with that which unlocks additional avenues of completion for certain tasks. As they level up through use in your squad, bonus perks can be unlocked for them to help you out in certain situations. ![]() As you progress through the game your crew can grow to like your approaches to situations or think you are outright scum and take off for good. It also helps make the world feel more alive and constructed which is always a plus in my book. The dialogue options in The Outer Worlds and things you can do with them are up there with some of my favorites. While nothing new for this style of game, I haven't really cared about the members of my crew in many games since Mass Effect. The game offers enough freedom that no matter the choice you make you can still progress to the end and I have enjoyed it immensely!Īlong your journey, you get to recruit a number of allies who will join your crew. I built my character into a very smart and charismatic sharpshooter who could talk their way out of any situation or just outright destroy anyone depending on how I felt. Each situation has a number of ways to go about them. It is this freedom of approach that I have loved most about The Outer Worlds. Heading out to the power plant I then diverted power away from Edgewater to the deserter camp thus finishing the liberation of the city from the oppression of the Board! Upon returning to the town to claim my desperately needed power converter the remaining citizens, still not understanding how much I had done for them, attacked again without mercy leading to another unfortunate slaughter… double whoops. After escaping from the town I went to talk to the deserters as originally assigned and learned more about their plight. Of course, the town citizens didn’t realize the benevolence of this act and immediately decided I had to die on sight which led to a rather unfortunate massacre of most of the population… whoops. No sooner had he given me this mission, and a partner to help out with it, I decided to just liberate the town in a more direct way by lopping off the dudes head! These are people who left the town in an attempt to get out from under Board control. Heading into Edgewater to talk with the boss about a power converter results in him giving you a mission to cut off power from a nearby deserter camp. The first opportunity came from the game's first town, Edgewater. ![]() Deciding to be a complete rebel I had a blast just screwing with the Board in my playthrough. Most planets and towns are Board run with specific procedures and expectations for its citizens. The Halcyon system is, mostly, controlled by an organization known as the Board with a number of mega-corporations serving under its banner. ![]() This is where the world-building of The Outer Worlds really begins. The ship has been damaged so you need to retrieve a new power converter for it to be flyable. Unfortunately for the captain, you end up crushing him to death upon landing and end up taking over his ship instead. As the game begins you head down to the planet of Terra 2 to meet up with a ship captain to accomplish the necessary tasks to revive the Hope’s colonists. To me, The Outer Worlds is a cool mix of Fallout meets Firefly! Despite the intense futuristic setting, the game has a very westernish feel. Well, that is until a scientist named Phineas Welles manages to revive one of the frozen colonists and sends them on a mission to gather enough supplies to reanimate the remainder of the colonists. So for a number of years the Hope remained a dormant legend out in space with its frozen crew. In actuality, the colony ship did arrive in Halcyon but due to an equipment malfunction it had to travel in normal space which led to the inability to revive its frozen colonists. To the residents of the Halcyon system, the colony ship Hope has been missing for almost 100 years. ![]()
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